TAC Event Guide

You will find a general guide to the entire event here. Hopefully, it will give you a better overview after reading through it. 🙂

Part 1: How do we operate

1. Set up

You will need to set up 3 marches in the TAC UI page.

Simply choose the best 9 heroes you have and split them among the 3 marches.

2. March

We can control our 3 marches to move between buildings. Buildings are connected to each other, and you can only march to a building if there is a path to it. A path means a connected route through our territory (blue).

There are 4 ways to march:

Deploy

Click on a building, send a march to this building to garrison it or attack it. Arriving marches will be placed in the queue according to their arrival order.

If a battle occurs, the winning march will be moved to the end of the queue, while the defeated march will be removed from the queue.

Advance

If there are already more than 5 marches in the battle queue of a building, you can use "Advance" to move your march to the next adjacent building.

Retreat

You can also click on "Retreat" to move your march to an adjacent friendly building with Some Losses.

Dismiss

You can click "Dismiss" to remove your march and have it revive at the HQ.

3. Healing

You can heal your injured troops by clicking "Conscript" on your garrisoned building. Please note that the building must not be involved in a battle in order to use Conscription.

You can also revive your troops by clicking the heal icon next to your march bar.

Be aware that all of these actions consume energy. Our R4s and R5s will carefully manage energy usage so that we can use it as efficiently as possible.

Part 2: Battle Phases

Phase 0: Preperation (0 ~ 3 minutes)

You can check the map and take a look of opponent power.

Phase 1: Seize & Conquer (3 ~ 20 minutes)

All buildings except the Garrisons (the 3 buildings near the center) and the Temple (the center building) will be open. We should occupy as many buildings as possible, so we need to spread out.

To achieve this, we will divide our players into 3 teams. A label for each team will be placed on 3 different buildings. Each team should march toward its assigned label as quickly as possible.

Click the link below to find out which team you are assigned to.

Click the link below to understand our route plan of a single team.

You can use the images on the right side to see which buildings will be open during this phase.

Phase 2: Garrison Occupation (20 ~ 40 minutes)

Now the 3 Garrisons will open. Our plan is to hold our own Garrison with 1 team, while the other 2 teams continuously attack the 2 Garrisons on enemy territory.

The image on the right side shows that the 3 Garrisons (the 3 in blue purple) will be open during this phase.

Phase 3: Temple Occupation (40 ~ 60 minutes)

Finally, the Temple (the center building) will open, and heavy battles are expected there. Generally, we will try to capture it as soon as possible, but the plan may change depending on the situation. Please pay attention to the labels during the battle to see whether your team should move to the Temple or focus on other buildings.

The image on the right shows that all buildings are open during this final stage.

Part 3: Rewards

Personal Points

 

  • Defeating a full enemy army or NPC army gives 3,500 points.
  • Defeating a partially depleted army gives 0–3,500 points, depending on the number of troops remaining.
  • Losing one of your own troops gives 1,500 points.

 

 

Alliance Points

Capturing different buildings provides alliance points over time:

  • Temple, Garrisons, and HQ: 1,800 points per minute
    • The alliance holding the Temple at the end of the event receives an additional 50,000 points, which are added to the final score.
  • Shrines (Clusters of Ruins): 600 points per minute
  • Altars (Ruins): 180 points per minute
  • Transit Hubs and Pillars: 60 points per minute

We also have some important tips to help you maximize your personal rewards. Take a look at the following link: 😊