Swordland Event Guide

You will find a general guide to the entire event here. Hopefully, it will give you a better overview after reading through it. πŸ™‚

Part 1: What can i basically do in Swordland?

1. Attack a building

You can attack a building by:

  • Solo attacking it
  • Rallying it

2. Burn enemy city

The burning speed in Swordland is much faster than usual. Therefore, burning enemy cities can be very effective. If an enemy is weaker than you, you can significantly reduce their ability to attack buildings by burning their city, forcing them to teleport back to their HQ.

3. Loot

Whoever captures a building will continuously earn points, which are displayed above the building. If the building is later captured by an opponent, loot boxes will be dropped on the ground. Try to collect them as quickly as possible. The more points the building has accumulated, the more rewards these loot boxes will provide.

See the pictures.

4. Mining

Undercellars will appear randomly across the map. If you find one, you can send troops to mine it. The longer you mine, the more points you will earn.

Higher Points give loot boxes with higher points, if the building is occupied by the opponent:

Picture for Loot:

Part 2:  Introduction of Items and Buildings

1. The Big Map

First, take an overview of the Swordland map. πŸ—ΊοΈ

2. Buildings

Below are the details of each building πŸ›οΈ. Occupying a building grants both personal points and alliance points, and each building generates points every minute. Some buildings also provide special bonuses, which will be explained separately below.

Stables

By first control:

  • Personal Points + 600
  • Alliance Points + 1200

Ongoing Occupation:

  • Personal Points + 120/minute
  • Alliance Points + 240/minute

Special Bonus:

  • Teleport cooldown -50%

Belltower

By first control:

  • Personal Points + 600
  • Alliance Points + 1200

Ongoing Occupation:

  • Personal Points + 120/minute
  • Alliance Points + 240/minute

Special Bonus:

  • Control time of capturing a building -50%

Sanctum

By first control:

  • Personal Points + 3000
  • Alliance Points + 6000

Ongoing Occupation:

  • Personal Points + 600/minute
  • Alliance Points + 1200/minute

Special Bonus:

  • none

Abbey

By first control:

  • Personal Points + 1500
  • Alliance Points + 3000

Ongoing Occupation:

  • Personal Points + 300/minute
  • Alliance Points + 600/minute

Special Bonus:

  • none

Mercenary

By first control:

  • Personal Points + 600
  • Alliance Points + 1200

Ongoing Occupation:

  • Personal Points + 120/minute
  • Alliance Points + 240/minute

Special Bonus:

  • none

Reformation

By first control:

  • Personal Points + 600
  • Alliance Points + 1200

Ongoing Occupation:

  • Personal Points + 120/minute
  • Alliance Points + 240/minute

Special Bonus:

  • All Squads damage +15%
  • All Squads taken damage -15%

Swordshrine

By first control:

  • Personal Points + 4500
  • Alliance Points + 9000

Ongoing Occupation:

  • Personal Points + 900/minute
  • Alliance Points + 1800/minute

Special Bonus:

  • none

Undercellars

It is just a mine for gathering points.

3. Free Items

There are 

Be aware that all of these actions consume energy. Our R4s and R5s will carefully manage energy usage so that we can use it as efficiently as possible.

Part 2: Battle Phases

Phase 0: Preperation (0 ~ 3 minutes)

You can check the map and take a look of opponent power.

Phase 1: Seize & Conquer (3 ~ 20 minutes)

All buildings except the Garrisons (the 3 buildings near the center) and the Temple (the center building) will be open. We should occupy as many buildings as possible, so we need to spread out.

To achieve this, we will divide our players into 3 teams. A label for each team will be placed on 3 different buildings. Each team should march toward its assigned label as quickly as possible.

Click the link below to find out which team you are assigned to.

Click the link below to understand our route plan of a single team.

You can use the images on the right side to see which buildings will be open during this phase.

Phase 2: Garrison Occupation (20 ~ 40 minutes)

Now the 3 Garrisons will open. Our plan is to hold our own Garrison with 1 team, while the other 2 teams continuously attack the 2 Garrisons on enemy territory.

The image on the right side shows that the 3 Garrisons (the 3 in blue purple) will be open during this phase.

Phase 3: Temple Occupation (40 ~ 60 minutes)

Finally, the Temple (the center building) will open, and heavy battles are expected there. Generally, we will try to capture it as soon as possible, but the plan may change depending on the situation. Please pay attention to the labels during the battle to see whether your team should move to the Temple or focus on other buildings.

The image on the right shows that all buildings are open during this final stage.

Part 3: Rewards

Personal Points

 

  • Defeating a full enemy army or NPC army gives 3,500 points.
  • Defeating a partially depleted army gives 0–3,500 points, depending on the number of troops remaining.
  • Losing one of your own troops gives 1,500 points.

 

 

Alliance Points

Capturing different buildings provides alliance points over time:

  • Temple, Garrisons, and HQ: 1,800 points per minute
    • The alliance holding the Temple at the end of the event receives an additional 50,000 points, which are added to the final score.
  • Shrines (Clusters of Ruins): 600 points per minute
  • Altars (Ruins): 180 points per minute
  • Transit Hubs and Pillars: 60 points per minute

We also have some important tips to help you maximize your personal rewards. Take a look at the following link: 😊

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