TAC Event Guide

You will find a general guide to the entire event here. Hopefully, it will give you a better overview after reading through it. πŸ™‚

Part 1: How do we operate

Below are the basic operations you need to know to play the event. βš”οΈπŸ“–

1. Set up

You will need to set up 3 marches in the TAC UI page.

For suggestions on choosing heroes, you may want to check out our Tips: "Which Heroes Should I Choose?"

Click the link below to access it. πŸ‘‡

2. March

We can control our 3 marches to move between buildings. Buildings are connected to each other, and you can only march to a building if there is a path to it. A path means a connected route through our territory (blue).


There are 4 ways to march:

Deploy

Click on a building, send a march to this building to garrison it or attack it. Arriving marches will be placed in the queue according to their arrival order.

If a battle occurs, the winning march will be moved to the end of the queue, while the defeated march will be removed from the queue.

Advance

If there are already more than 5 marches in the battle queue of a building, you can use "Advance" to move your march to the next adjacent building.

Retreat

You can also click on "Retreat" to move your march to an adjacent friendly building with Some Losses.

Dismiss

You can click "Dismiss" to remove your march and have it revive at the HQ.


3. Healing

You can heal your troops using Conscript and revive them using Revive.

Conscript

You can heal your injured troops by clicking "Conscript" on your garrisoned building. Please note that the building must not be involved in a battle in order to use Conscription.

You can also heal your troops by clicking the heal icon next to your march bar.


Rivive

If one of your marches is defeated, it must wait at the HQ before it can be revived. To revive it, click Revive after selecting a target building.

Alternatively, you can simply click the medical icon next to your march bar to revive a march more quickly. πŸ₯

Be aware that all of these actions consume energy (The blue energy cost⚑ shown in the GIFs above.) . Our R4s ,R5s and the 2 assigned legion commanders will carefully manage energy usage so that we can use it as efficiently as possible.

Managing energy means assigning Captains (a special position that increases energy regeneration) after capturing certain buildings.

There are three Captain quality levels, each providing a different energy regeneration rate: BlueπŸ”Ή, Purple🟣, and Gold🟑.

Below, you can find which buildings grant each type of Captain position and the energy regeneration they provide. ⚑

Part 2: Buildings

Here you can find an overview of all buildings, including their properties and capture points. πŸ°πŸ“Š

Pillars

  • Capure points: +60/min

Transit Hub

  • Capure points: +60/min
  • Connect 2 territories and can transport troops between them

Altars

  • Capure points: +180/min
  • Captain Quality: Blue πŸ”Ή
  • Captain Energy Regeneration: +15,000/min ⚑

Shrine

  • Capure points: +600/min
  • Captain Quality: Purple 🟣
  • Captain Energy Regeneration: +45,000/min ⚑⚑

Garrisons

  • Capure points: +1800/min
  • Captain Quality: Gold 🟑
  • Captain Energy Regeneration: +60,000/min ⚑⚑⚑

HQ

  • Capure points: +1800/min

Temple (Center)

  • Capure points: +1800/min

Here is an overview map of all the buildings: πŸ—ΊοΈπŸ°

Part 3: Battle Phases

Phase 0: Preperation (0 ~ 3 minutes)

You can check the map and take a look of opponent power.

Phase 1: Seize & Conquer (3 ~ 20 minutes)

All buildings except the Garrisons (the 3 buildings near the center) and the Temple (the center building) will be open. We should occupy as many buildings as possible, so we need to spread out.

To achieve this, we will divide our players into 2 teams. A label for each team will be placed on 2 different buildings. Each team should march toward its assigned label as quickly as possible.

Click the link below to find out which team you are assigned to.

Click the link below to understand our route plan of a single team.

You can use the images on the right side to see which buildings will be open during this phase.

Phase 2: Garrison Occupation (20 ~ 40 minutes)

Now the 3 Garrisons will open. We should defend our own Garrison and hopefully our teams are able to attack and capture the two Garrisons in enemy territory.

Please follow the labels to determine your actual movements during the battle.

The image on the right side shows that the 3 Garrisons (the 3 in blue purple) will be open during this phase.

Phase 3: Temple Occupation (40 ~ 60 minutes)

Finally, the Temple (the center building) will open, and heavy battles are expected there. Generally, we will try to capture it as soon as possible, but the plan may change depending on the situation.

Please pay attention to the labels during the battle to see whether your team should move to the Temple or focus on other buildings.

The image on the right shows that all buildings are open during this final stage.

Part 4: Rewards

Personal Points

 

  • Defeating a full enemy army or NPC army gives 3,500 points.
  • Defeating a partially depleted army gives 0–3,500 points, depending on the number of troops remaining.
  • Losing one of your own troops gives 1,500 points.

 

 

Alliance Points

Capturing different buildings provides alliance points over time:

  • Temple, Garrisons, and HQ : 1,800 points per minute
    • The alliance holding the Temple at the end of the event receives an additional 50,000 points, which are added to the final score.
  • Shrines : 600 points per minute
  • Altars : 180 points per minute
  • Transit Hubs and Pillars : 60 points per minute

We also have some important tips to help you maximize your personal rewards. Take a look at the following link: 😊